Certain perks can even combine to be incredibly effective. Some may involve moving faster or starting a level with a weapon. Screenshot: Superhot Mind Control DeleteĪt various points within a node you have the option to choose between two perks. If you play it right, you’ll never be defenseless for long. Plus, they drop whatever weapon they were holding. It’s perfect for closing space to an enemy when you’re vulnerable. My go-to ability was called charge, which allows you to teleport across the room (from a limited distance) and punch an enemy. You start a node by picking which “core” ability you want to use. You have to clear a set number of levels to complete the node. Mind Control Delete’s campaign is based on nodes, which include sets of levels. You have to clear several levels while only taking one or two hits. The tradeoff? Dominance is required of you. This game gives you so many tools at your disposal that you can dominate without dodging bullets. Superhot: Mind Control Delete represents Morpheus’ response: “When you’re ready, you won’t have to.” Superhot is like when Neo in The Matrix asks Morpheus if he will be able to dodge bullets. The result is a more tense experience, because everything is a surprise. You’ll also have different abilities and perks, which will require different strategies. You are using a similar skill set, but instead of knowing when and where enemies will appear and figuring out a way through the chaos, you will have to stay on your toes constantly. Enemies will spawn at different times in different locations with different weapons. There are 32 areas, and you will return to them several times each. Instead, Superhot: Mind Control Delete is procedurally generated. Levels are no longer static like in the original. However, by adding several abilities, some of the simplicity that made the original so easy to understand, even for those who rarely play games, is lost. That’s just one of the ways Mind Control Delete riffs on the original in meaningful ways while sticking to the proven Superhot formula. But, there are a few new variations on the signature red enemies this time around. The familiar minimalist art style returns with its clean look featuring white environments, black items and red enemies. That means when multiple enemies are coming at you with guns or melee weapons, you have time to set up your plan of attack, and when you’re in trouble, you have a chance to dodge bullets thanks to that reaction time. The main hook of Superhot is that time moves only when you move.